A bunch of other units get some specific strats Exocrines can have exploding 6s, Lictors can boost charges for things joining them in melee or dive into strategic reserves, Trygons can bring your Troops in from their tunnels, Toxicrenes can force stuff to include them in any charge they make, all cool effects and plenty pretty useful. Not only do you (presumably) still have the powerful extra tools from their Codex Supplement to play with, they get one of the best Hive Fleet Adaptations in the book. With improvements to range, armour penetration, and rate of fire, its become a daunting prospect for even the largest mobs of infantry. Codex: Imperial Knights stomped its way to pre-order land on 14 May, 2022, alongside the Chaos Knights army set. As a side-note, GW has said that any model that does currently exist, but doesnt have an entry in this book, will later be receiving a Warhammer Legends update at some point. Plenty of the effects we see lots of in 9th like exploding 6s to hit in Shooting or Melee are here, along with Fall Back and Charge from the Hive Tyrant (who being real, youre pretty much always bringing) and Light Cover in the open from the Broodlord (upgrading to Heavy Cover too if youre already in Light). There are fundamental changes to the latest evolutions of these biomorphic fiends from the old versions you once knew. They were unwilling** to discuss their ordeal any further, which might explain why confirmed sightings have since been so rare. Besides that, the Custodes got extensively updated subfaction rules for the different Shieldhosts, and new,switchable martial katah buffs as well as theusual bundle of new Stratagems, Relics, and Warlord Traits. Prior to the army set and codex release, GW revealed details on new units every week in October 2022, including tasty previews of: The Leagues of Votann are a newly released faction, whose codex first went up for preorder on September 17, 2022. Carpets of Gaunts are an iconic part of the Tyranid army, but one of the challenges with them has always been getting enough bodies into a fight for their numbers to be a factor. Deathleaper takes the cake though. It doesn't look like any more will be announced. Hormagaunts,Termagants, and Gargoyles are rapacious locusts that swarm at the Hive Minds command if locusts were about the size of a tiger and armed with organic bio-weaponry. It has a very strong To The Last plan of Flyrant/Tyrant Guard/boosted Maleceptor (another reason to take Enraged Reserves sometimes, just to get the points up) and some decent ObSec stuff to finish in the Troops and Deathleaper. Adrenal Surge lets you pick a unit youve upgraded with Adrenal Glands (generally worth the points) and give them either +1A for non-MONSTERs or +d3A for the big bugs. I feel like it should have been a core power available to everyone. Mortrex was one of the best-defended fortress worlds in Ultima Segmentum, studded with fortifications and defence batteries that made assaulting it a fools errand. Theres some nice stuff here overall, and while its probably eclipsed by big monster mash lists out of the gate, theres some depths worth serious exploration. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Not being able to take these on Characters is surprisingly restrictive (though relics give you plenty of ways of making those nasty) but some of these are pretty aggressively costed, and youre likely to include several of them. Alongside the factions codex, GW also released the long-teased Paragon Warsuits, Celestian Sacresants (as shown on the codexs front cover), and Dogmata, as well as faction-specific Battle dice and datacards. Live your Devilguant dreams with this faction and allow a faction that wants to be melee, show you the true meaning of Just take your 30 saves. Jormungandr provides Dense at a distance (18 for Monsters, 12 for everyone else) which is, as ever in 9th, fine but not spectacular. Making your opponent pay to take you off a point is always good, and can be especially strong into fragile but deadly units like Aeldari melee killers. Finally for big brainy bugs, the Maleceptors Psychic Oversight provides substantial support for performing Actions of all stripes, letting units that fell back or Advanced perform normal Actions, Shooting not to break Actions, and units to perform Psychic Actions as well as casting their powers. Carnifexes have even inherited the rock-hard chitin exoskeletons that the Hive Fleet experimented with in the recent Crusher Stampedes, granting them damage reduction. What I dont like about this book is the stuff thats too good, and this time around it feels surprisingly and almost jarringly obvious what it is. The Tyranids codex hit shelves in April 2022, bringing the alien armies to the forefront of ninth edition. If every unit from your army has theHIVE TENDRILkeyword, and they all come from the same Hive Fleet,* then at the start of each battle round you can choose to activate one Synaptic Imperative. Many also have unique tricks they can pull off to help you adapt to situations on the tabletop. In addition to adding 1 to all its own Psychic tests, the big change is Warp Siphon. This list is a basic tour through all the best datasheets slammed into a Leviathan shell. You can find out more about which cookies we are using or switch them off in settings. Our impression of how the most powerful builds are going to play is using Carnifexes as roaming threats that keep the enemy occupied, Harpies as overwhelming fire support, then a mixture of Maleceptors going Mortal Wound crazy and Flyrants using Tyrant Guard and the various evasive strats to stay safe to provide big damage output thats tricky to respond to. To top it off, you also get one wound re-roll each time you shoot or fight, which can support some of the bigger creatures too. "Nobody embodies the ferocity and strength of a Hive Fleet better than the Hive Tyrant, which takes pride of place on this awe-inspiring cover. This aptly-named ability allows models to fight if they are within 2 of any enemy units, meaning you can pile on plenty more bodies in every Fight phase. WTH! The codex released alongside revamped, plastic Khorne Berzerkermodelsand a spectacular new model for the World Eaters primarch, Angron. The Swarmlord is apparently so angry about these changes that it can deny an extra power in the Psychic phase, and it takes its anger out on nearby CORE units by using Domination of the Hive Mind to allow any hit rolls to be re-rolled (instead of just results of 1 like a plebian unnamed Hive Tyrant). As much as their 8th edition book grew on me, it literally grew by four different supplements and was generally awkward and underpowered barring the obvious top-tier stuff. ISBN-13. Going near lots of Spore Mines is risky enough that this can be a real deterrent to the enemy, and though the price on these is maybe a little steep, theyre a fun unit to play around with. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, improved subfaction rules for the six different Tau Septs, Hexfire: Supernatural Warfare in the 41st Millennium, The Lord Castellan Ursula Creed character, Kabalite Warriors the Drukharis stock infantry unit now get, In fact, most units in the army are getting an, The Kabalites Splinter Cannon a heavy anti-infantrygun now does. This is incredible opponents are going to sigh deeply as their lances bounce of T7 Flyrants, and it makes a unit of Warriors lurking behind a wall extremely difficult to promptly clear out in combination with Reinforced Hive Node. Notably, this also separate from Perils, so anti-Perils tools like the Ghosthelm dont apply, and woe betide any poor caster that fails on a double 1. They do have some upgrade options that are worth a look you can buy them an extended carapace for a 4+ base save in exchange for M7, and that could be worth it given how youre likely to set them up (skulking in mid-board cover), and Toxin Sacs for the unit makes them a bit more broadly scary. Being able to wound almost anything on a 4+ suddenly opens up all kinds of abilities for the Nid book. ++2x Heavy Venom Cannon Thesupplement isfull of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter. Following more hints that fire and magic would be making its way to Warhammer 40k later this year, and anannouncementthat both codexes had been delayed, weve finally got confirmation of whats in store. The idea of having a Broodlord and Genestealer immediately encroaching on enemy turf is certainly cool, but the unit is just outshone by the other choices. Its debilitating cloud of hurt renders enemies useless in combat, slow to strike back and unable to hit even when they do, but wont even tickle yourHormagaunts theyve probably smelled worse deodorant inside the Hive Fleets locker rooms.**. The 9th Edition Codex: Necrons also launched on October 10, 2020 and is available now with the option of a snazzy Collectors Edition, too. We can expect this one in early 2022, around the same time as the Adeptus Custodes. Meanwhile, there was confirmation of long-standing rumours that the World Eaters traitor legion would have their own codex, and brand new models. Leviathan Battalion TheCOREkeyword, for example, means youll be able to lather on targeted buffs from leader-beasts like theHive TyrantorBroodlord. Corrosive deals a mortal back for each wound you lose on a 4+ to a maximum of 6, which means that if an opponent wants to wipe a full Pyrovore unit theyre almost definitely taking six mortals back, which in combination with good overwatch makes this unit a big problem for melee armies. Still useful, but not a must-take like before in pre-Crusher 8th ed lists. In November 2021,theBlack Templars got their first dedicated codex since 2005,followed by a double-bill of the Adeptus Custodes and Genestealer Cultsin January 2022. Primaris Kevin: As awesome as the Hive Fleet Adaptations are, none of them hold a candle to giving a 5++ and reducing incoming damage by 1. The final option is very cool and probably the best and most interesting it starts strong by being a generally applicable option in Purge the Enemy, a very desirable characteristic, and has some pretty unique conditions. busybody cattery platform. The rest of whats here is merely OK though, outside the stratagem. Uncertain if it will get the nod over tools to just wipe out the enemy, but the power is there. I don't believe we will see a Codex until 2022. Hive Fleets are the Tyranid subfactions, granting a Hive Fleet Adaptation to your units, warlord traits, relics, stratagems and (for Tyranids) a free additional Psychic Power that all PSYKERS know for free. Aside from just generally strong units, the variety gives you a host of great Synaptic Imperatives to choose from. Hive Tyrant with Wings, Warlord, Lash Whip and Monstrous Bonesword, Adrenal Glands, Toxin Sacs, Adaptive Biology, Reaper of Obliterax, Paroxysm, Onslaught 210, Neurothrope, Synaptic Tendrils, Adaptive Neural Lobe, Catalyst, Onslaught 100, Troops ++WLT: Adaptive Biology Nids have a lot of shooting, so essentially getting free exploding 6s is pretty tasty, and with the changes to the humble fleshborer, this is even more money. It can do this turn 1, which rules. save. Gorgon can hyper adapt to Lurk or Feed, which is a little bit of a shame as theyre otherwise where youd like to use Hunts Synaptic Goading for a pre-game move. On top of those four attacks, their scything talons now grant an additional attack each time they fight, so a classic four-talon loadout will attack eight times, with AP -3 attacks that do 3 damage each. ++WLT: One Step Ahead (-1CP), Elites: Lets take a look at how things stack up. This is good defensively for eking out a bit of extra life from Gargoyles as theyre ObSeccing a point, and less obviously you can also use it offensively, sending them into combat alongside a big beasty to massively degrade the opponents ability to fight back. Hive Guard. 50% Upvoted . Moving on from those two to damage dealers, Tyranids get two Witchfire powers in Neuroparasite and Psychic Scream. If you like your Hive Tyranids shooty youve got plenty of choices too Pathogenesis provides a decent bump in shooting range and the ability to reroll one hit and one wound die, certainly not terrible if youre thinking of bombarding your opponent with heavy venom cannon shots. Adaptive Biology is the mandatory trait for Old One Eye, who is also pretty good, while Heightened Senses can help mitigate the fact that a Trygon Prime only packs WS3+. HormagauntsandGenestealersare scary enough now imagine them getting extra hits while theyre within 6 of Tyranid Warriors. This is potentially backbreaking for armies that cast lots of powers, and can help you snipe out pesty elves too. It isnt going to be applicable to every situation, but is a strong movement enhancement when you need it. Not necessary, but being able to make a genuine T9 model by sticking it on a foot Tyrant is cute. The Hive Mind hungers, and the prey had better watch out. The other is Gorgan focused. First up, its the old workhorse* of the Tyranid hive fleet, the trustyCarnifex. Relentless Ferocity is perfect for repositioning and keeping up pressure on the front lines, as allies within 6 can launch fresh charges even after falling back. Finally, Synaptic Tendrils gives you an extra use of your Command Phase effects, and this is something you specifically want for a Neurothrope in Maleceptor builds (but skip it pretty much everywhere else). After its reveal in a May 16 Warhammer Communityblog post, the 9th edition AdMech codexwent up for pre-orderonMay 22, 2021, and was released on Saturday, May 29. It synergizes with Maleceptors (more powers), makes every monster significantly harder to kill, makes the Synergistic Imperative of Zoanthropes less necessary, has a lot of powerful traits and Stratagems, and has minimal downsides. Leaked Codex PDF. That describes Direct Guidance as well, which is just a worse version of Bioweapon Bond from Octarius, giving a CORE unit +1 to hit. Sadly bringing up the rear is the Ymgarl Factor, an underwhelming relic providing flexible boosts to S, T or A that GW continues to try to make a thing, this has very limited application and isnt likely to see many tables. Thats massive, and shows how these surging hosts use numbers to their advantage but its made even better by the Hormagaunts new stats. Thats a fairly substantial hit to many targets, and this can be delivered over a Synaptic Link if you want to, so theres some potential utility packed into this one. 9th Edition The game launched officially in July and this is what we have been clamoring for since then: Indomitus Box - July 11 9th Starter Sets - August 8th Space Marine & Necron Codexes - October 8th Edition Now let's rewind to June of 2017 and look at what GW machinegunned into our eager hands the last time around. If youd rather make your gun spicier there are also relic versions of both the stranglethorn cannon and heavy venom cannon, both of which are massive upgrades on the routine version. the silver-shouldered badasses of the Deathwatch. The same weapon rarely works against this warlord twice, as its alien physiology adapts at an astonishing rate to counter the attacks of the foe. Space Marines were always going to be the longest book, with their 8,000,000 different units and bountiful sub-faction rules but the 9th Edition codex is a seriously chonky tome,incorporating a whole raft of new rules from the Psychic Awakening series and the Adeptus Astartes own new Crusade rules. Also making Hormagaunts potentially useful despite their relatively high cost is Bounding Advance, which lets them automatically Advance 6 and still charge, meaning their threat range is huge. That massively increases the viability of building around the unit, and its a big winner on stat improvements as well, going up to 17W and a 2+ save! Theres also a chunk dedicated to their technology-hunting Crusade rules. Honestly none of this list is bad as the last two are both interesting Synaptic Goading gives a 6 pre-game move to Endless Multitude models, which is strong in a vacuum but held back by these generally being slightly underwhelming, and Gorgon (the fleet that really wants this) not having access to this list. That said, the full set of 9th edition codex books is, at last,complete and this guide has the latest details on every single one. That aside, this book feels like a win overall Tyranids have some of the more challenging themes to translate into rules on the tabletop, and this book pulls that off extremely effectively while also successfully supporting a very deep model range. Aeldari are a bit more vulnerable to it, and if you need help kicking Space Marines while theyre down this makes it easier, but this is definitely not the auto-pick for 80% of matchups that youre hoping for from one of these sections. Monstrously. Sign up for theWarhammer Community newsletterto ensure you dont miss out on all the juicy previews weve got coming up. Its particularly useful for Carnifexes since theyre considered individual units after deployment. Maleceptor, Enraged Reserves, Neuroparasite, Onslaught 195. This list makes good use of Gargoyles to accomplish some of the better action-oriented Secondaries and has enough durability and numbers to keep Engage going for a long while. Spoiler alert there are about to be a LOT moreRipper Swarmsrunning around. Search within r/Tyranids . However, it combines very well with the second part, which boosts the AP of shots under half range, and that starts to get really interesting it means that the incidental firepower from Gaunts and Gargoyles is often going to be operating at AP-2, and opens up more play for AP0 stuff in this armour save economy. During Warhammer Fest 2022 (May 4 May 7), we saw a whole new range of horrible (lovely)Chaos Space Marine models. Then they'll most likely start changing between the rest of the xenos, chaos and imperium factions. Behemoth can afford to skimp on the crushing claws and go for Adrenal Glands and scything talons so they have volume D3 attacks at S8, and you probably sometimes want to buy Spore Cysts for Light Cover in the open you can kind of just free associate upgrades and choices here and end up with a model thats competitive with some of the best monsters out there. We have no idea what the Hive Mind is feeding these fiends, but theyre more aggressive than ever before, sporting an extra 2 of Movement, another Attack, and a Save characteristic of 5+. It seems most likely these show up as minimum squads Scout deployment is always valuable, and having access to it on the roster is valuable. Hive Tyrant with Wings, Warlord, Lash Whip and Monstrous Bonesword, Adrenal Glands, Raging Influence, Paroxysm, Onslaught, Synaptic Hive Blades (assuming they get fixed to work with a single sword) 205 so, i dont see the sporocyst or tyrranocyte datasheets. Instead it can be set up anywhere on the battlefield thats more than 9 away from the enemy courtesy of Vanguard Predator, and it has a Synaptic Ability called Vicious Insight which is used on a
CORE unit within Synaptic Link range and provides a minor boost to AP on unmodified wound rolls of six. Also returning unchanged is Synaptic Channeling, letting a caster share the powers of all your others, which can certainly be useful for ensuring that your Maleceptor knows enough powers to fully go off, and goes great with Power of the Hive Mind for an extra cast. These faction books, calledWarhammer 40k codexes and the slimmed-down Codex Supplements for sub-factions such as theDark AngelsandBlack TemplarsSpace Marinechapters contain all the in-game rules, abilities and statistics toruneach of the games 20-odd playable armiesin the current, 9th edition ruleset. In particular, permanent Transhuman on these in Leviathan is excellent, and it means that a squad of three skulking behind the wall is a great way to keep an objective on lockdown pop Reinforced and theyll soak a charge from a Custodes bike unit with a model left over. Your Warriors dont even need to be near them they can hang back in the rear, blasting away with venom cannons and deathspitters, and broadcast their terrifying instincts through otherSYNAPSEunits on the front lines. Theyre also way harder to deal with in melee: theyre -1 to hit, and if you choose the Biostatic Rattle as their tail upgrade option (and you should, every time, no contest) they get to roll 3d6 against the Ld of one unit in Engagement Range and shut off their hit and wound re-rolls if they beat it. It just straight up deals a mortal wound each time you wound successfully, helping push some additional damage through targets with an invulnerable save and the damage from the attacks ignores feel no pain mechanics to boot! Opposing units cant end a move on top of them, but can otherwise move through them unimpeded, they dont get zoned out by them for Deep Strike purposes, and these units are ignored for mission objective purposes and Look Out Sir. Gunum: This is one of my big winners when we talk about changes in the book. Its a stone-cold brilliantaddition to Necron army-building,which, alongside the newly fleshed-outDynasty abilities,will add a touch of unpredictability to the round-by-round flow of a battle. If thats a leading indicator that the Octarius Synaptic Links are going away then you might take this in some builds, but otherwise just upgrade some Warriors. In Octarius this was specific to a set of command phase buffs, but in the book its been rolled out a bit wider most notably to some of the psychic powers. The glorious return of Gaunt carpet is upon us. It also included some of the most interesting thematic rule-building GW has yet tried with its new Crusade campaign system, in the form of custom-concocted plagues for your Death Guard warband, each affecting nearby enemies in slightly different, yet equally revolting ways and developing in potency over successive games. Gunum: I love(d) the Mawloc, but unfortunately Its new ability is basically the worst version of it weve seen. That model now rolls an extra D6 and discards one of the dice for all Psychic tests, which provides for some serious synergy with Maleceptors. Some of you may have heard that Devourers got a bit of an adjustment, but the hordes of Gorgan care not. The most plausible way to use these is probably one with the spray rushing forward as a wrecking ball, as the defences are sturdy enough that it demands some pretty serious killing. Synapatic Legacy means that, as long as your Warlord is on the Battlefield, you can activate the Synaptic Imperative of a destroyed unit from your army instead of one thats still on the battlefield. If you disable this cookie, we will not be able to save your preferences. Like all Carnifexes, they now have damage reduction and a 2+ save, making them a pain to kill, and anything they touch in melee is essentially doomed on the charge, they have 7+d3 S10 AP-4 attacks for d3+3 damage and yeahhh. Tyranids look certain to have a big impact on the game, so either get those Carnifexes out of the cabinet or start working out your best bug hunting strategies. Behemoth feel like all-rounders nothing here seems immediately busted, but theres definitely utility. Well have a Crusher Stampede list at the end for people who really want to live the dream, but otherwise basically just assume every monster and every possible thing you can do with the monsters is incredibly strong with Crusher added on. Imperial Guard codex was released as part of the Cadia Stands! Astra Militarum army set on November 25, 2022, after a two-week pre-order period. Exactly what you want. Haruspex. Unfortunately, this appears to have missed the boat on GWs recent revelation that you need to add and the target cannot use Insane Bravery on morale effects for them to be worthwhile, so this ends up pretty niche.